Game mode · Junior & Senior

Power Play:
back your answer.

Before each question, every player decides how sure they are. Safe, Bold or All In, for up to double the points. A quick, correct answer earns a small bonus on top. And a wrong answer is still just zero.

The life of a question

How a Power Play round works

  1. Choose a wager

    Every player picks Safe (1×), Bold (1.5×) or All In (2×) before they commit to an answer. It's a quick read of their own confidence, and it stays on screen for them to see.

  2. Answer against the clock

    Their screen shows the points still available, including the speed bonus, ticking down as time passes. Answering early is worth a little more, never a lot more.

  3. Reveal

    Right answers are multiplied by the wager. Wrong answers score zero at every wager level, so going All In is brave, not reckless.

  4. The board moves

    The live leaderboard updates, and one confident All In can lift a player several places. The animated podium closes the game.

The maths,
on a 100-point question

Safe · correct
100–110
Bold · correct
150–165
All In · correct
200–220
Any wager · wrong or no answer
0

Score = (question points + speed bonus) × wager. The speed bonus is at most 10% of the question's points: the full 10% for an answer the instant the question opens, falling evenly to nothing when the clock ends.

That cap is deliberate. A player who answers correctly in the last second on Safe still beats a player who answered instantly and wrong on All In, every time. Knowing the answer stays the thing that wins.

Why we built it this way

Reward confidence, never punish it

A wager makes a quiz feel alive: players lean in, and the leaderboard can turn on one question. But a wager that can wipe out a score teaches people not to commit. So in Power Play the downside is capped at zero, the same as any wrong answer, and only the upside grows.

The name is borrowed from cricket and netball: the window where you take your shot. We kept betting language out of it on purpose, because this is used in classrooms.

When to reach for Power Play

  • Revision races. Before a test, when you want effort and attention, not just attendance.
  • Lesson warm-ups. Five questions and a wager wake a room up faster than a worksheet.
  • Training refreshers. Staff who think they know the policy find out whether they'd back it.
  • Seeing confidence. Wager choices are recorded with every response in the CSV export, so you can spot players who were sure and wrong.

Need a no-pressure check instead? Use Basic. Playing in teams? Try Team Buzzer.

Questions people ask

What happens if a player goes All In and gets it wrong?

They score zero for that question, the same as a wrong answer on Safe. The wager multiplies what a correct answer earns; it never takes away points already won. Confidence is rewarded, not punished.

How big is the speed bonus?

At most 10% of the question's points, falling evenly to nothing as the clock runs down. On a 100-point question a correct answer is worth 100 to 110 before the wager, and up to 220 on All In. Knowing the answer is always worth far more than answering fast.

Is Power Play suitable for schools?

Yes. The wager is about confidence, not money, and the names were chosen with schools in mind: Safe, Bold and All In. Nobody can lose points, so a bad round never buries a player.

Which plan includes Power Play?

Junior (A$19/month, up to 50 players a session) and Senior (A$29/month, up to 100 players). See pricing.

Put some nerve in your next quiz

Power Play is included with Junior and Senior. Start free, then upgrade when you want the wager.