Three games · one quiz

Same questions.
Three different games.

A live quiz can measure, motivate or entertain, but one scoring rule can't do all three. QuizMySkill lets you choose the game when you launch, with rules that say exactly what each one rewards.

What do you want
the room to do?

Check understanding without pressure? Get people backing their answers? Turn a training day into a contest? Each mode is built for one of those jobs.

Every plan · free

Basic

For checking what people actually know.

Full points for every correct answer, however long it took. Speed decides nothing except the order of players on the same score. Best for formative checks, revision and anyone who freezes under a clock.

Correct = full pointsWrong = 0Speed = tiebreak

Basic mode in detail
Junior & Senior

Power Play

For energy, confidence and a bit of nerve.

Before each question every player backs their answer: Safe (1×), Bold (1.5×) or All In (2×). A small speed bonus rewards quick, correct answers. Best for warm-ups, revision races and end-of-unit challenges.

Wager 1× – 2×Speed +10% maxWrong = 0

Power Play in detail
Senior

Team Buzzer

For team building, quiz nights and big rooms.

Two to eight teams race to buzz in. The first buzz locks out every other team and that player answers. +100 if they're right, −50 if they're wrong, so buzzing early is a real call.

+100 / −502–8 teamsFirst buzz answers

Team Buzzer in detail

Side by side

The exact rules, so you can explain the scoring to a class, a client or a parent.

Practice mode uses the same questions with full marks for correct answers, for the host only.
RuleBasicPower PlayTeam Buzzer
Who playsIndividualsIndividuals2–8 teams; you set the team size
Correct answerFull points(Points + speed bonus) × wager+100 to the team
Wrong answer00, at any wager−50 to the team
Does speed score?No, tiebreak onlyYes, up to +10%Decides who answers
Player choiceThe answerSafe 1× · Bold 1.5× · All In 2×Whether to buzz
LeaderboardIndividual, liveIndividual, liveTeams, after every buzz
Best forAssessment, revision, mixed-confidence groupsWarm-ups, competitions, engaged classesTeam building, events, quiz nights
PlanEvery planJunior & SeniorSenior

And a fourth: Practice

Rehearse before the room sees it

Practice runs the whole quiz with you as the only player, timed or untimed, so you can catch a typo or a too-short timer before forty people do. It's on every plan, it never uses your monthly sessions and it never clutters your reports.

Questions people ask

Can I use the same quiz in every mode?

Yes. The game mode is chosen when you launch a session, not when you write the quiz. The same questions can run as Basic one day and Team Buzzer the next, on any plan that includes the mode.

Which mode should I use for assessment?

Basic. It is the only mode where every correct answer earns exactly its full points, regardless of speed, so the results are a clean measure of what each person knows.

Can players lose points?

Only in Team Buzzer, where a wrong answer costs the team 50 points. That risk is what makes buzzing in a decision. In Basic and Power Play a wrong answer scores zero and never subtracts.

Do practice runs count towards my monthly sessions?

No. Practice is free on every plan and never uses your session allowance or appears in your reports.

Which plan do I need for each mode?

Basic is on every plan, including the free Demo plan. Power Play comes with Junior (A$19/month) and Senior. Team Buzzer is part of Senior (A$29/month). See pricing for everything else each plan includes.

Launch your first game mode free

Basic mode and unlimited practice runs are free forever. Upgrade when you want Power Play or Team Buzzer.